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Showing posts from May, 2026

How to select all the bone descendants in armature.

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 The goal: To select all the bones, specifically the left wrist + it's descendants. 1) Select one of the bone in wirst.L 2) Go to Pose Mode 3) Press A  4) Press Ctrl to deselect the bones that you do not wish to select. Optionally, you can use the "Select Pattern" option to select object with specific patterns. For example, if you want to select bones with .R pattern. 1) Select the armature 2) Go to Edit Mode 3) Go to Select menu 4) Select "Select Pattern" 5) Type "*.R" to select bones with .R in their names

How to run external python script in Blender

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 Goal: To run a python script to automatically append .R into a list of object in a hierarchy of object   1) Select the object to rename 2) Go to Edit Mode 3) Go to Scripting tab here 4) Open the external python script by going to Text > Open 5) Click the Run button to run the script

Fixing Mirrored Object not properly mirrored to the opposing direction of the original object, separate from the original object

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 The goal: To clone a brand new hand from the right to the left as shown in the image

How to Mirror Rotation With Opposite Direction in Blender

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 The goal is to create this counter-rotating object in blender: 1) Click the object where the counter mirroring object is attached to. 2) Press Shift + S, select  "Cursor To Selected" 3) Right click, hover over "Set Origin", select " Origin to 3D Cursor". 4) Click on the object to be counter mirrored, go to "Modifier" tab 5) Select "Mirror" modifier 6) Click "Mirror Object", and select the object where the counter mirror object is attached to  Done!

How to move an object to the center of another object.

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The goal: To move the object A to the center of object B: 1) Select the object (Object B) you want the cursor at 2) Press Shift + S to open the Snap menu 3) Choose Cursor to Selected. 4) Select the object (Object A) you want to move to the cursor 5) Press Shift + S and choose Selection to Cursor.

How to separate an object from another object

 1) Select the object 2) Go to Edit mode 3) Press Ctrl + 3, select the faces of the object you want to separate. Optionally, you can use Ctrl + B to enter box mode, hover to cover the area of object to separate. 4) Press Ctrl + P 5) The object is now separated from the object. Why would you need to separate the object For hitbox separation in Unity. I am creating a dummy where I need to separate the head from the body, so I can implement the headshot mechanic in my first person shooter game.

How to change the snapping increment in Blender

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The units snapped depends on the displaying grid. Therefore, we need to adjust the size of units displayed in grid. That can be done by going to 1) Viewport Overlay, and 2) change the scale Increase the size if you want smaller snapping, and larger size if you want bigger snapping

How to scale in one direction in Blender

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Goal: to  Step 1: Select the object that you want to extend Step 2: Go to Edit Mode (1), click 'Face Mode', click on the face on the object that the object is going to be extruded to. Step 3: Click 'G' key, and move downwards to scale downwards.

How to remove part of an extruded object in Blender.

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Goal: Subtract the mesh from this protrusion. Step 1: Extrude from the surface. Step 2: Select the faces of the protrusion: Step 3: Hit Shift + D, then hit Esc, then hit 'P'. The purpose is to create an object in the Outliner. This object, which is known as the cutter object, will be used for later step. Step 4: Adjust the size by hitting 'S', then hit the key by the coordinate you want to adjust to. In my case, it's 'Y'. You would also need to adjust the size of the cutter object downwards, as to make sure the boolean creates an internal cavity within the main object. How to scale in one direction. Step 5:  1) Select the duplicated object (cutter object), 2) add the Solidify modifier on the duplicated object. 3) Adjust the thickness (make sure that it's not too big, or else it will look like Figure 1.  The purpose of this is because we want to correctly subtract the solid volume. If this step is skipped, the boolean will only subtract the cutter's s...

How to extrude off a surface in Blender

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How to extrude? 1) Click on an object 2) Go to Edit Mode 3) Select 'Face Mode' right here, then, click on the surface where you want to extrude the object from. Alternatively, you can press Ctrl + 3 to select 'Face Mode'. 4) Press 'E' to extrude.  How to reduce the size of the extruded object? 1) Select the face you want to extrude from 2) Press 'E', then press 'S' 3) Press 'E'